Paralells isn't an emulation layer, it requires you to own and install Windows and then uses it to run programs from within OS X. I understand that it is 5-6 year old hardware, but when it works under a different emulation layer (Parallels), I don't see why it doesn't work under the TransGaming Cider wrapper.
The Character creator works if I boot into XP, or if I run XP under Parallels, but doesn't work now if I just open the Mac client. Yep, I've had the same, frustrating issue. In short, all my problems with the EVE mac client is on the ATI equipped machine. Since my ATI card is supporting SM3, dated hardware performance shouldnt be the issue here.Įdit: Yes, shaders & physically simulation for the CC are enabled and on high. Either only the sunglasses show or two slight lines at the eyes. Now, the new character creator is interesting too - the nvidia laptop can display tattoos, piercings and whatnot without problem but whenever I try this with the ATI iMac the caracter fails to render properly. I have not seen this happen on the NVidia laptop for ages now. Nvidia has been rock solid when it comes to this for some time now.Īlso, the issue with black screen at start is only present for the ATI iMac.
The crashes to desktops when jumping _only_ seem to occurr on the ATI equipped mac these days.
The other on a 2010 macbook pro with Nvidia GT330m. I am running 2 accounts, one on a 2010 iMac with ATI radeon HD 4750. I wonder how many of the people suffering all these problems with the mac client - have non nvidia graphics? Am i correct, or is there another explanation? Basically to me it appears that Cedega support nothing but Nvidia - which unluckily is not the sole provider of mac graphics hardware.
So the lack of support is not from mac - it is instead cider - which as we all know is a piece of **cking **it.Ĭedega seem to be telling you serious untruths and you seem to be passing them on to us. Into char creator i go and apply some facial spikes.
I understand your frustration, but there is very little I can do to convince Apple or ATi to spend time and resources supporting old hardware.Įxcept now how come when i use eve in Parallels - which i assume must be using the same base mac driver - it provides shader level 3.0 support. It has a SM 3.0 card that isn't actually a sm 3.0 card, of course. Obviously forgot that when i checked when the blog came out in october - is my laptop going to continue to work.Įr yes - has a card that is SM 3.0 compliant. Intel X3100 isn't supported, it may well run the client but we do not develop with it in mind.
The OS X driver for the x1600 doesn't fully support SM3 unfortunately, it's also the bare minimum supported currently and as such it is likely to become unsupported as we update our minimum requirements for future releases. It has ATI X1600 card - which is supposedly shader model 3.0.Ĭonnecting to char customisation I get message that card is not sm 3.0 compliant.Īm i soon about to be forced to use bootcamp - or going to have to buy a new laptop.Īnyone got any clue what is going one here? I am playing on a macbook pro - a pretty old one - but i like it. Thread Statistics | Show CCP posts - 2 post(s) » Click here to find additional results for this topic using Google Shader model 3.0 and the mac - even more confusing due to forum change That leaves Nvidia relying heavily on whatever performance gains Shader 3.0 can yield, and that is unproven, ATI European developer relations chief Richard Huddy told The Register.EVE Search - shader model 3.0 and the mac - even more confusing due to forum change Games that support Pixel and Vertex Shader 3.0 are a long way off - far enough, ATI hopes, for it to focus on enhancing the performance of Pixel and Vertex Shader 2.0.ĪTI claims X800 chips process pixels faster than the GeForce 6800 series, particularly as pixel shader routines become more complex. Unlike ATI, Nvidia has put version three shaders at the heart of its next-generation chip, NV40, the basis for the GeForce 68 Ultra. That, the company claims, will be far more value to developers than version three shaders, which provide no visual enhancements over version two and so far only promise a performance gain over their predecessors. Serious Sam 2 with 3Dc enabled (left) and disabled (right) ATI believes that 3Dc will allow coders to exploit normal map technology to the full. Normal maps are increasingly being harnessed by games developers - the likes of Doom 3 and Half Life 2 make extensive use of the technology - but memory limitations remain.